Skate developer Full Circle dropped another episode of its developer diary series which began in July. This latest video mostly focuses on SkateThe gameplay and setting is called San Vansterdam.
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According to the various developers in the video, they will be “refactoring” and rebuilding the game’s foundation, complete with “new technology” to make it feel unlike any other previous entry while still being “[feeling] Like Skate.” This includes improving all areas, even tricks, with things like flip tricks, grinds, returns, and more all updated in a number of ways. For example, players can now lean and transition while grinding to change their grind without ever leaving the rails.
The developers also talked a lot more about what fans can expect when they get off their skateboards. While the group didn’t go into details, they noted that they’re now focusing on ways to create more fun opportunities when players aren’t skating in ways that add to the on-board gameplay. This means players can climb as if they were on a cliff Assassin’s Creed game to reach new heights. The team also talked about how they got a lot better at the motion capture process which allows for more “style” to emerge in play.
As for San Vansterdam, a new downtown neighborhood is being built within the city, which Full Circle notes as a “thriving neighborhood” and not a static city. Their hope is to keep the city growing over time and include a lot of verticality in the world so players are always discovering new tricks and places. The group also teased the inclusion of “unique environments”, with each having special meaning to skateboarding history.
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