MLB The Show 23 Update 7 Brings Big Changes For Diamond Dynasty
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MLB The Show 23 Update 7 Brings Big Changes For Diamond Dynasty

MLB The Show 23 Update 7 will hit consoles overnight. Unlike some of the previous updates, this one includes some big changes that players might want to be aware of. It also divulges a developer preview on recent changes to Ranked Seasons and Battle Royale in Diamond Dynasty. With how important these modes are to players looking to build a great squad, it’s definitely worth checking out. Plus, Baltimore Orioles fans will be thrilled to see their team finally get their City Connect uniform in the game.

As mentioned above, these changes are heavily focused on Diamond Dynasty. Two weeks ago we saw the introduction of Incognito Player Cards. These cards bring player nicknames to the forefront, but that poses some problems because San Diego studios wanted you to actually see the nicknames in your comp. This update fixes visual bugs that kept appearing as part of this, as well as fixing some specific crashing errors that were occurring in Mini Seasons and Conquests.

The biggest change is that the Charisma Series program has been made much easier. Players will now have access to repeatable Parallel XP, meaning they won’t have to complete the Charisma Showdown. Even if they decide to take it on, this confrontation has been made easier by adjusting some of the early bosses to Rookie difficulty. On top of all that, the developers explained that they made the choice to make certain rewards unsellable in Ranked and Battle Royale seasons to ensure that players are actually using the rewards and not just selling them for stubs.

You can find the full patch notes for today’s releases MLB The Show 23 update attached.


  • Added Baltimore Orioles City Connect uniforms.


  • Earlier this week, we fixed an issue where a user was not seeing a player’s extra cards with the same name when trying to edit the team management screen.
  • Various fixes to visual issues related to the Unlimited Rewards section of the XP reward path.
  • Fixed an issue where duplicate text would display in the background of Program missions when scrolling up and down in the Program.
  • Fixed a specific crash when exiting a Mini Seasons or Conquest game.
  • In a content update later this week, all Incognito Series player items will now be referenced by their nicknames in various screens such as Player Card, Marketplace, Box Score and more.


  • Fixed an issue where auto height could be intentionally disabled in any online mode.
  • Fixed a freeze that could occur when a controller was disconnected when the ball was put into play.


  • Fixed an issue where fans would initially appear covered in shadows.
  • Various bug fixes.


Gameplay Balance Changes

  • There are no gameplay balance changes at this time.

Live Content Balance Changes

We’ve made the following adjustments to the other Charisma Series schedule in Diamond Dynasty, which went live earlier this week:

  • Added a repeatable mission:
    • 1,500 Parallel XP with Charisma Series players will grant 10 Program Points.
  • Strong test:
    • The difficulty of the first four mini-bosses is now set to Rookie (formerly Veteran).
    • Two additional takedowns are granted when playing the last three mini-bosses.
    • Granted an extra run when entering the final boss battle.

Developer Insight – Changes to Ranked Seasons and Battle Royale Program Rewards Explained

We’ve seen a lot of discussion regarding the implementation of non-sellable program rewards in the Ranked Seasons and Battle Royale reward lanes, and we wanted to take this opportunity to clarify and inform our decisions. This area has long been the subject of internal discussion and was not a knee-jerk decision.

When the Battle Royale program was first implemented, the goal of the program was to ensure that no matter your skill level, you would not be deprived of flawless rewards. Our design intent was to provide an avenue for the player who couldn’t go 12-0 to still be able to enjoy some of the program’s rewards, and we believe we’ve succeeded in that regard.

Over time, these programs have become less about accessing program rewards and more about selling program rewards for stubs to use in other areas of the game. It was never intended to immediately remove the reward from the program, and we believe this defeats our original purposes stated above. Players are no longer using program paths as a means of acquiring program players, and in that regard, programs are not serving the purpose we intended.

After these changes, players of any skill level are still able to grind programs and receive rewards from that program, even if they are unable to go 12-0 in Battle Royale or to make World Series in ranked seasons. Battle Royale and Ranked Seasons also still have salable rewards you can earn for win streaks, win thresholds, or by climbing the leaderboards, including a new co-op ranked leaderboard that allows players to earn rewards. additional rewards for ranked seasons.

We believe that by making reward path players non-sellable, we are able to strike a balance between allowing our players to still have access to rewards in a meaningful way, while balancing the modes. By introducing non-sellable program rewards, we’re aligning with our original goals for programs in a much stronger way than the previous structure.

We will endeavor to communicate in the same way when changes are made in the future.

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